#ifndef _SIMPLEOBJ_H_
#define _SIMPLEOBJ_H_

class CSimpleObj
{
private:
	static u8 m_texture[8*8];
	static u16 m_pal[8];
protected:
public:
	static void renderCube();
	
	static void simpleLight();
	static void simpleMaterial();
	static void simpleCamera();
	
	static void textureScale(int s, int t);
	
	static void buildCheckerTex();
	static void useCheckerTex();
};

#endif //_SIMPLEOBJ_H_